Initial reactions paint a picture of a game whose art, music, and combat combine to form a game that is just straight-up fun. This combination of support and platform allowed Hi-Fi Rush to release suddenly and then have players jump in immediately. This built-in audience has a lower barrier to entry for new games than the typical AAA game price tag, there is nothing to lose by trying a game you already are paying for with your subscription. One of the biggest selling points of the service is the day-one release of first-party games on the service.Įven during a difficult year for Microsoft, Xbox Game Pass subscriptions have gone up. Over the past year, Xbox has invested in Game Pass to introduce game previews and provide more support to indie developers. Game Pass, Xbox’s “ Netflix of games” is a service with so much more to offer than just a massive library for the price of a monthly subscription. Xboxĭeveloper Tango Gameworks is part of Bethesda and is owned by Microsoft, which allows them all the benefits of being a first-party studio. Game Pass lowers the barrier to entry for new games. While both would be good on their own, the overnight success of the game is only possible with both. Xbox’s unique position to fix the problem - Hi-Fi Rush not only had the financial backing and time to develop a game in secret without a hype cycle but it also had a guaranteed platform thanks to Game Pass. This type of release is so uncommon in the gaming world due to the long development of games and the hype cycle of PR campaigns made to build up anticipation for a game, but Xbox has created a perfect storm that allows them to pull off this trick and they should do it more in the future. The years and months of waiting for a game were shortened to a handful of hours, and that once had come and gone made way for an outpouring of love for this new title players didn’t even know existed when they woke up that morning. This excitement was dialed up to eleven with the announcement that the game was complete and playable that very evening. Live reactions to the Developer_Direct started with excitement at the announcement that The Evil Within and Ghostwire: Tokyodeveloper Tango Gameworks was working on a new vibrant rhythm action game.
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